Active Sketch 04 - Pillars
by axcho on December 13, 2009
This is my fourth Active Sketch, a doodle in code. I made this to test out the controls for a one-button flying game.
I made this for a project with ~brontosaurus
. The landscape of pillars is based on his Pixel Skylines 01
piece. The birds came about as I wondered what sort of creatures might live in such a landscape.
I used the Flixel
engine to build this prototype. It's great for making pixelated games like this - I'd recommend it.
Click the window to start, then click the mouse button or tap the space bar to flap your wings. If you hold the button down, you will dive.tap
- flap wingshold
To reverse direction, perch on a pillar by flying into it. When you lift off again, you will be flying in the opposite direction.
Every ten seconds, a new swarmer appears. It's quite a sight when you have a hundred of them on the screen at a time.
You can reload the page to get a new environment to play in.
- Pillars 1.6 auto-turn
- Pillars 1.7 double-tap
- [link]Active Sketches by axcho