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Comments
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The main kind of attack is to go towards the other player, and then quickly reverse direction so your legs kind of whip around. If you just slam into them without spinning at the end, you will probably go head first into their pointy arms or legs, which is bad for you.
In general, to spin around, you make a circular motion like you're spinning something on the end of a string. With the keyboard, you go like UP, RIGHT, LEFT, DOWN, Up, etc. to spin clockwise.
Maybe that will help you.
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I'd keep a deliberate stick figure style, but try to make it more stylized (er, coming from a guy who does stylized stick figures...). The neon-ness looks really good, and maybe some ambient background stuff could work as well.
You know, I have some drum 'n' bass tracks I did for a game we were doing in my game design class that ultimately got rejected, I think they would compliment this sort of visual style nicely. I'd let you use 'em if you wanted, maybe even do more.
Check 'em out:
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'Cuz.
1) An actual attack button. This is my least important concern, because it could be fixed by the next one.
2) Easier controls/bigger screen. I did just say this above, but it would really help.
3) Music! I agree with Kulor- it needs music.
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Hello, all. I don't know what to say here, though I will be somewhat boastful, and ask you to please check out my gallery. You just might find something you like! Still, I will not post a link- as I will assure you, it's completely voluntary to look at it
It is harder to tell what's going on in this one, with the thick limbs and all. So I started with the original style, which apparently doesn't look as cool. I'm not really sure what to do about it.
What do you mean by "more stylized" and also by "ambient background stuff"?
About the music, yes, I was hoping someone could offer me some tracks like those for NEON, since I don't know how to make them. Thanks!
I recorded some of my own loops for the original version, but I haven't yet got them in the game.
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