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Artist's Comments
Engine Prototype 01 - by axcho on February 19, 2009
This is my first prototype of the Dejeweled physics engine. So far the engine supports simple rod constraints in two flavors: rigid and springy. Next up are pin constraints. The ragdoll here is a slightly modified version of the one from my earlier Ragdoll Control Prototype, with a new physics engine and some shiny new graphics in the Dejeweled style. Click the window to start. Then use the arrow keys to move the stick figure around. left - rotate left right - rotate right up - raise arms down - spread legs For slow motion, hold down the space bar. Click the meters to adjust the physics settings. Let me know if you find anything interesting. Dejeweled Development Blog |
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February 19
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Comments
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as for being pants, I too was pants once, however if you practice, you too can take off your pants!
♥
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Hey dude check my game Bomb Blitz
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8 bit old school fun - it's hard to beat
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Accomplishments are rarely noticed, and rarely ever praised. Yet failures are almost always noticed and almost always scolded.
Avatar made with brushes downloaded from Okami-Rain Thank you!
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Draw. HARD.
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Best is Worst, and Worst is not Out There...
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There is a special place in hell for game designers who put tricky jumping puzzles right after a boss battle with no save point in between.
#LolPokeHug
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When something goes wrong, most of the time, it goes right.
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Don't touch my pocket emos!!!
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