This is my second prototype of the Dejeweled physics engine. Now the engine supports both rod constraints and pin constraints, in two flavors: rigid and springy.
This ragdoll is just like the one from Engine Prototype 01, except now it has a sword! With pin constraints, the ragdoll can grab any point along the weapon, not just the ends. This opens up a lot of possibilities, as you'll see in the next few prototypes.
Click the window to start. Then use the arrow keys to move the stick figure around.
left - rotate left right - rotate right up - raise arms down - spread legs
For slow motion, hold down the space bar. Click the meters to adjust the physics settings.
I might try a guy with a gun, though I don't think I'd do that right away. My next prototypes will leave the ragdoll behind and focus more on building physics-based structures, in preparation for Dejeweled.
Though the sword sometimes pisses me off. I think you should like add a switch to toggle it...
Good job!