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June 23, 2009
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:iconaxcho:
Engine Prototype 02 - by axcho on June 23, 2009

This is my second prototype of the Dejeweled physics engine. Now the engine supports both rod constraints and pin constraints, in two flavors: rigid and springy.

This ragdoll is just like the one from Engine Prototype 01, except now it has a sword! With pin constraints, the ragdoll can grab any point along the weapon, not just the ends. This opens up a lot of possibilities, as you'll see in the next few prototypes.

Click the window to start. Then use the arrow keys to move the stick figure around.

left - rotate left
right - rotate right
up - raise arms
down - spread legs

For slow motion, hold down the space bar. Click the meters to adjust the physics settings.

Let me know if you find anything interesting. ;)

Dejeweled Development Blog

Physics Prototypes by axcho
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:iconsircoops652:
100% everything +rapidly use arrow keys = WTF IS GOING ON
Reply
:iconanapegasusx:
100% everything + press the 4 arrows = scared ragdoll
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:iconsircoops652:
This Is awesome. I can make him do a sword fight with invisible people (Not Really XD ) With some slow-mo matrix epicness.
Reply
:iconkirbypower521:
100% friction + 60% control + 100 bounce = Crazyness
Reply
:icondragon-ballaf1:
can you do dragonballz one or a guy with a gun
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:iconaxcho:
I might try a guy with a gun, though I don't think I'd do that right away. My next prototypes will leave the ragdoll behind and focus more on building physics-based structures, in preparation for Dejeweled.
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:icondevgem:
lol i played 4 hours on this. cant wait 4 no 3
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:iconaxcho:
Well then, here ya go: [link] ;)
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:icongaiaiv:
OMGz0r This is so much fun! Great! :D
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:iconbak16:
This is good!! and the slow-mo is pro dude!!
Though the sword sometimes pisses me off. I think you should like add a switch to toggle it...
Good job! :D
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