Engine Prototype 05 - by axcho on November 24, 2009
This is my fifth prototype of the
Dejeweled physics engine. The engine now supports collisions between circles and capsules. This version is simple, with an inefficient method of finding colliding pairs. And objects can pass through each other if they are traveling too fast. But that will all change soon.
This ragdoll is just like the one from
Engine Prototype 01, but with a ball to play with. Objects can actually collide now!

Nifty, eh?
Click the window to start. Then use the arrow keys to move the stick figure around. You can also click and drag the mouse to move the ball, too.
left - rotate left
right - rotate right
up - raise arms
down - spread legs
For slow motion, hold down the space bar. Click the meters to adjust the physics settings.
Let me know if you find anything interesting.
Dejeweled Development BlogPhysics Prototypes by axcho
Hmm it is kind of hard to make produce symmetrical results
As for tapping buttons randomly, well, that's what practice is for.
Lol this is really cool. Excellent job, but he stays on his side a lot :/
poor thing, just wiggling in mid air...