This is my fifth prototype of the Dejeweled physics engine. The engine now supports collisions between circles and capsules. This version is simple, with an inefficient method of finding colliding pairs. And objects can pass through each other if they are traveling too fast. But that will all change soon.
This ragdoll is just like the one from Engine Prototype 01, but with a ball to play with. Objects can actually collide now! Nifty, eh?
Click the window to start. Then use the arrow keys to move the stick figure around. You can also click and drag the mouse to move the ball, too.
left - rotate left right - rotate right up - raise arms down - spread legs
For slow motion, hold down the space bar. Click the meters to adjust the physics settings.
Potentially fun thing. Hmm it is kind of hard to make produce symmetrical results It seems I can kick hard to the left but not to the right And it seems tapping buttons randomly produces better results then trying to do it intentionally
--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer
If you're talking about the ragdoll, this may be because of some inaccuracies in the spring lengths. If it is impossible to satisfy a set of constraints, there will be extra forces added inadvertently and the ragdoll will spin more to one side. You can see this more clearly if you turn off gravity and friction, and turn up rigidity all the way. Fortunately, this only happens with bad data - it's not inherent to the simulation.
As for tapping buttons randomly, well, that's what practice is for.
-- I believe that games will be as significant a new medium as the printed word ever was, and as powerful a force for change.
Hehe Also if possible add damage texts floating on collisions with it It seems looks of it are not that informative. What I tough was good kick was not pushing ball much but I am not shore I can push it much at all
--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer
Quite interesting when you have control all that way up and bounce turned down and press left to right quickly. Translates to: OMFG THIS IS AWESOME. Lol this is really cool. Excellent job, but he stays on his side a lot :/
--
I am the kind of person that, if they could would hide from the rest of the world.
Sadly, I can't so I shall spread my wings.
Hmm it is kind of hard to make produce symmetrical results
--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer
As for tapping buttons randomly, well, that's what practice is for.
--
I believe that games will be as significant a new medium as the printed word ever was, and as powerful a force for change.
I am here to make that happen. Making life more fun
--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer
--
I believe that games will be as significant a new medium as the printed word ever was, and as powerful a force for change.
I am here to make that happen. Making life more fun
--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer
--
I believe that games will be as significant a new medium as the printed word ever was, and as powerful a force for change.
I am here to make that happen. Making life more fun
--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer
Lol this is really cool. Excellent job, but he stays on his side a lot :/
--
Holy freaking awesome sauce, Batman!
poor thing, just wiggling in mid air...
--
"Yesterday is history. Tomorrow is a mystery. Today is a gift. That's why we call it the present. "
((Never forget, the Lares and Penates will protect your cupboards))