Spring Rain is my first Environment Sketch, a simple but evocative depiction of a scene or place.
This is not a graphic sketch but a procedural one, a viewpoint generated by code that describes how the scene is to be constructed and how it evolves over time.
Spring Rain is a tribute to plants and rain. Please enjoy.
This is very neat and cool. I love the sounds and the way each leaf moves when it's hit by the rain drops. Changing the scene is a awesome factor too!
-- I'm a FEMALE GAMER, so I MUST be ugly or crazy. I SPEAK MY MIND, so I MUST be a bitch. I'm YOUNG, so I MUST be naive. I'm MEXICAN, so I MUST have hopped the border. [link]
this is so amazing. you've made little jello orb things out of the leaves... this is brilliant. you did a really fantastic job on this haha.
the random branch shape generation is really great, it's nice and different every time but every one of them looks great. even the background is random... really good job man.
I actually used simple AS2, with the same sort of physics as the ragdoll game I made earlier. The plant structure is rather more complex than the ragdolls, but that's basically how it works - like Gish. Hmmm, I should probably try taking those plant-generation routines and applying them to some more complex forms than these simple vines...
I'm quite happy with the background generator - it's basically a bunch of blurred particle trails around a few gravity wells - and I like how well it lends itself to imagining something more complex behind it.
-- I'm a FEMALE GAMER, so I MUST be ugly or crazy. I SPEAK MY MIND, so I MUST be a bitch. I'm YOUNG, so I MUST be naive. I'm MEXICAN, so I MUST have hopped the border. [link]
Very interesting piece.
I've been staring at this and changing scenes for 15 minutes. XD
I love the movement of the leaves..creating this must take a lot of brain-work..
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Comments
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I'm a FEMALE GAMER, so I MUST be ugly or crazy.
I SPEAK MY MIND, so I MUST be a bitch.
I'm YOUNG, so I MUST be naive.
I'm MEXICAN, so I MUST have hopped the border.
[link]
the random branch shape generation is really great, it's nice and different every time but every one of them looks great. even the background is random... really good job man.
Do you use as3 per chance?
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[link] :-0 :-0 :-0
I recorded the sounds in my backyard, sometime last year I think. Anyway, thanks for the first comment!
Thank you.
I actually used simple AS2, with the same sort of physics as the ragdoll game I made earlier. The plant structure is rather more complex than the ragdolls, but that's basically how it works - like Gish. Hmmm, I should probably try taking those plant-generation routines and applying them to some more complex forms than these simple vines...
I'm quite happy with the background generator - it's basically a bunch of blurred particle trails around a few gravity wells - and I like how well it lends itself to imagining something more complex behind it.
Can you guess how I did the sounds?
--
I'm a FEMALE GAMER, so I MUST be ugly or crazy.
I SPEAK MY MIND, so I MUST be a bitch.
I'm YOUNG, so I MUST be naive.
I'm MEXICAN, so I MUST have hopped the border.
[link]
I've been staring at this and changing scenes for 15 minutes. XD
I love the movement of the leaves..creating this must take a lot of brain-work..
how?
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[link] :-0 :-0 :-0
⎋Dot
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