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Active Sketch 04 - Pillars

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Active Sketch 04 - Pillars by axcho on December 13, 2009

This is my fourth Active Sketch, a doodle in code. I made this to test out the controls for a one-button flying game.

I made this for a project with ~brontosaurus. The landscape of pillars is based on his Pixel Skylines 01 piece. The birds came about as I wondered what sort of creatures might live in such a landscape.

:iconbrontosaurus:

I used the Flixel engine to build this prototype. It's great for making pixelated games like this - I'd recommend it.

Click the window to start, then click the mouse button or tap the space bar to flap your wings. If you hold the button down, you will dive.

tap - flap wings
hold - dive
none - soar
collide - perch

To reverse direction, perch on a pillar by flying into it. When you lift off again, you will be flying in the opposite direction.

Every ten seconds, a new swarmer appears. It's quite a sight when you have a hundred of them on the screen at a time.

You can reload the page to get a new environment to play in.

Experimental versions:
- Pillars 1.6 auto-turn - [link]
- Pillars 1.7 double-tap - [link]

Active Sketches by axcho
Image size
480x360px 87.99 KB
© 2009 - 2024 axcho
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AnimatorRawGreen's avatar
gives me animation ideas